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What language is used in shadow of the colossus

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Runic language used in Ico

Can Shadow of the Colossus succeed where others have failed in Hollywood?

By Jesse Schedeen No matter how many lackluster video game adaptations Hollywood churns out, there are always studios snatching up new properties for development And no matter how many times we're burned by films such as Prince of Persia or Street Fighter: The Legend of Chun-Li, we can't help but hope that Hollywood will finally deliver a strong adaptation.

Sony has been quietly developing Shadow of the Colossus for several years now. Momentum finally picked up on the project this week when it was announced that Chronicle director Josh Trank has signed on to helm the movie.

Exit Theatre Mode Shadow of the Colossus is undoubtedly one of the more challenging video games to adapt for film, but also potentially one of the most rewarding. Shadow of the Colossus could be the movie to finally break Hollywood's trend of bad video game movies.

But if Trank is going to stand a chance, there are a few guidelines he should keep in mind along the way. A Strong Artistic Direction The common factor among all of Fumito Ueda's games are a sense of creativity and strong artistic style.

One only needs to look at Ico, Shadow of the Colossus, and the upcoming The Last Guardian to know they're all the product of the same mind. We're hopeful that same flair for visual presentation and unique game worlds makes.

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